Blender Market - The Hard Surface Game Asset Course 2.0 by Blender Bros (2022)
MODULE OVERVIEW
SYSTEM COMPONENTS
1
Introduction
1 DATA STREAMS
Introduction
1 DATA STREAMSWhether you’re improving your Blender skills, building a game-art portfolio, or learning professional hard-surface modeling workflows, this course provides a hands-on approach designed to help you create detailed and game-ready assets.
GA_2.0__Bonus_Texture_Set_Setup_In_Marmoset__Substance_Painter
N/ATopic Materials
MAD-T Framework PDF
MEGA LINKGA 2.0 Addons and Blender Interface setup
MEGA LINKGA 2.0 Project Files
MEGA LINKGA 2-0 Course- -READ ME- Course Order
MEGA LINKAdd-ons and assets endorsed by Blender Bros
MEGA LINK
2
Automation
12 DATA STREAMS
Automation
12 DATA STREAMSThis course introduces practical automation concepts and techniques for reducing manual work and creating repeatable processes. You’ll explore how automation can be applied to everyday tasks, digital workflows, and professional projects, helping you save time and work more efficiently.
01_Automation - Sharp Edges-1
N/A02_Automation - Chamfer Seams-1
N/A03_Automation - Sneaky Markings-1
N/A04_Automation - Rings-1
N/A05_Automation - Continuous Sets Of Faces-1
N/A08_UV Optimization
N/A10_Complete Optimization Process-1
N/A09_Mirrored Uvs-1
N/A06_Putting It All Together-1
N/A07_Unwrapping - Full Process-1
N/A11_Finishing The Unwrap-1
N/AUV Pack Master how to use
N/A
3
Baking
2 DATA STREAMS
Baking
2 DATA STREAMSLearn the complete workflow from high-poly modeling and low-poly optimization to UV unwrapping, baking, texturing, and final presentation. The course covers important techniques such as normal map baking, transferring high-poly details to low-poly meshes, creating clean game-ready topology, and preparing assets for real-time applications.
Baking - An Important Discussion-1
N/ABaking - Marmoset Basics-1
N/A
4
Decimation
0 DATA STREAMS
Decimation
0 DATA STREAMSLearn a complete workflow covering high-poly modeling, decimation, low-poly optimization, UV unwrapping, baking, texturing, and final presentation. You’ll explore how to reduce complex high-poly models using decimation techniques, create efficient game-ready meshes, and bake high-poly details onto optimized low-poly assets while preserving important surface information.
5
Game Engine Import
0 DATA STREAMS
Game Engine Import
0 DATA STREAMSLearn the complete workflow from high-poly modeling and decimation to low-poly optimization, UV unwrapping, baking, texturing, and game engine import. You’ll learn how to reduce complex models with decimation, create efficient low-poly meshes, bake high-poly details into optimized assets, and prepare models and textures for use in real-time game engines.
6
Modelling
0 DATA STREAMS
Modelling
0 DATA STREAMSLearn the complete workflow of hard-surface modeling, high-poly detailing, decimation, low-poly optimization, UV unwrapping, baking, texturing, and game engine import. You’ll learn how to build detailed mechanical assets, reduce complex geometry using decimation, create efficient low-poly meshes, and bake high-poly details onto optimized models.
7
Render and presentation
0 DATA STREAMS
Render and presentation
0 DATA STREAMSLearn the complete workflow of hard-surface modeling, high-poly detailing, decimation, low-poly optimization, UV unwrapping, baking, texturing, rendering, presentation, and game engine import. You’ll learn how to create detailed mechanical assets, optimize complex geometry, bake high-poly details onto efficient low-poly models, and prepare your finished assets for real-time applicati
8
Texturing
0 DATA STREAMS
Texturing
0 DATA STREAMSLearn the complete workflow of hard-surface modeling, high-poly detailing, decimation, low-poly optimization, UV unwrapping, baking, texturing, rendering, presentation, and game engine import. You’ll learn how to create detailed mechanical assets, optimize complex geometry, bake high-poly details onto efficient low-poly models, and apply realistic materials and textures to bring your assets to life.
9
Triangulation
0 DATA STREAMS
Triangulation
0 DATA STREAMSLearn the complete workflow of hard-surface modeling, high-poly detailing, decimation, triangulation, low-poly optimization, UV unwrapping, baking, texturing, rendering, presentation, and game engine import. You’ll learn how to create detailed mechanical assets, optimize complex geometry, use triangulation for predictable game-engine geometry, bake high-poly details onto efficient low-poly models, and apply realistic materials and textures.
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